Blender donut tutorial4/13/2024 In my case, I ended up choosing “High Contrast” for an even more exaggerated look. This might be OK if you’re doing your own color adjustments in post-processing software after making your render, but we can get a more high-contrast look by choosing “High Contrast” or “Medium High Contrast” instead: Normally, the “Look” is set to “None” here, which provides a sort of “medium contrast” render. In “Render Properties” under “Color Management”, we can see the color profile settings which will be used in our final render: We should also care how things are going to look on a computer screen. The only light in the scene now comes from our lamps. Take a look at what happens to the Object View after we set the environmental lighting to zero: Here’s what things look like before we change the strength: We do that by setting the “Strength” of the World lighting to “0”. This can be turned off from World Settings, and in this case, we do want to turn this off and rely only on the lamps we’ve placed ourselves. There’s also global “world” lighting turned on right now, which is what is creating that “grey” background color in the Object View. Note that I added the fill light by selecting my original lamp, hitting “Shift + D” to duplicate it, then moving the new light behind the donut and lowering its intensity (to around 20W in my case). The back of the donut before I add a fill light: I can add a weaker “fill light” behind the donut to fix this. Playing with those three will adjust the brightness, size, position of shadows, and how “sharp” shadows appear:īecause I placed my lamp so close to the donut, there’s now a pretty strong difference between the lighting at the front of the donut (very bright) and the light at the back (very dark). Having the light generally above and offset from the object will provide a pleasant look that has some nice shadows to help us see the contours of our donut and sprinkles. Shadows are an important part of making objects look “defined”. Tip: lighting strength and position are going to determine a lot of things, in terms of the final “look” of the render. Now we can simultaneously see what things are going to look like from the camera’s perspective (left window) while adjusting the position of the light in the scene (right window): Start by splitting the viewer, which you can do by clicking and dragging from the top right corner: Now it’s time to add some more pleasant lighting to the scene. This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! Just some notes I made while following along with this now-famous blender donut tutorial.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |